December 24: The Curse of Fenric Part Four / Survival Part One

This might be one of the best episodes Doctor Who's ever turned out.  The first three parts of The Curse of Fenric have been leading up to this climactic episode, when Fenric is finally set free, using the body of Dr. Judson and ready to unleash his evil upon the world.  "When it comes to death, quantity is so much more satisfying than quality," Fenric remarks.  To that end Fenric wants to release Millington's toxin into the waters and pollute the entire planet, killing everyone.  He's even brought the Ancient One (who appears to be the chief Haemovore) back in time from the distant future to help him achieve his goal.

Fenric agonizes over the puzzle the Doctor has set for him.
(The Curse of Fenric Part Four) ©BBC
This is a tense episode, as the soldiers fight a desperate battle first against the other soldiers (British vs. Soviet) and then together against their common enemy.  I also really like the scene where, after the Haemovores have broken into the room where the Wrens are hiding, soldiers come in to evacuate them, only to find that they've all been turned into Haemovores -- and they all descend on one hapless soldier who's apparently paralyzed with fear.  And meanwhile Fenric can't help but be pulled into the Doctor's trap: the same one that trapped him seventeen centuries ago.

But the best part is the ending sequence, where Ace inadvertently provides Fenric with the solution to the chess puzzle and then we get a taste of how long Fenric's been trying to manipulate the Doctor, by bringing one of his "wolves" (people descended from the Vikings who brought Fenric's flask to England) into contact with him.  It's actually a really brutal sequence for Ace, as the Doctor systematically tears her down in front of Fenric:
SORIN: Kneel if you want the girl to live!
DOCTOR: (quietly) Kill her.
SORIN: (laughing) The Time Lord finally understands.
DOCTOR: Do you think I didn't know?  The chess set in Lady Peinforte's study?  I knew.
SORIN: Earlier than that, Time Lord.  Before Cybermen.  Ever since Iceworld, where you first met the girl.
DOCTOR: I knew.  I knew she carried the evil inside her.  Do you think I'd have chosen a social misfit if I hadn't known?  She couldn't even pass her chemistry exams at school, and yet she manages to create a time storm in her bedroom.  I saw your hand in it from the very beginning.
ACE: Doctor, no.
DOCTOR: She's an emotional cripple.  I wouldn't waste my time on her, unless I had to use her somehow.
Turns out the Doctor's just trying to tear down Ace's psychic barrier so that the Ancient One can attack Fenric, but it still doesn't do much for Ace's psyche -- even if he does apologize afterwards ("I'd have done anything not to hurt you, but I had to save you from Fenric's evil curse.  Your faith in me was holding the Haemovore back").  But what's really nice about this scene is how it seems to tie together a number of disparate elements, to make them seem bigger and more important than they initially appeared.  (It also explains how both Ace and Lady Peinforte were able to travel from their own times to different ones.)

But then that's the real strength of this entire story.  The Curse of Fenric manages to take a number of different elements (vampires, early computers, British and Soviet soldiers in World War II, and eeevil evilsincethedawnofTime) and put them together to create a compelling, weighty story.  And not only that; it tackles things like the nature of faith (and how it doesn't have to be religious) and the futility of war ("War, a game played by politicians," one of the Soviet troops, Vershinin, says.  "We were just pawns in the game, but the pawns are fighting together now.  Eh, comrade?"), and it does it in a wonderfully subtle manner.  All this and some fabulous acting and direction to boot (and full marks to director Nicholas Mallett for convincing John Nathan-Turner to let him film this all on location).  Really, the DVD special edition is the way to go with this story (it adds in some needed scenes, reorders things, and regrades the visuals to make it look more consistent) -- one of the few DVD special editions that is actually worthwhile (as opposed to, say, the recut versions of Enlightenment or Planet of Fire, which are both entirely dispensable).  But even the episodic version is a tremendous success.  The Curse of Fenric is deservedly known as one of the best stories of the 1980s.

And now it's on to part one of Survival -- the final story in Doctor Who's original run.  It's something of a bittersweet moment; even though we know the show will eventually return, this still feels like an ending.  But, if this episode is anything to judge by, the show will be going out on a high note.

Even in this first episode Survival makes some of its themes clear.  There's definitely a number of criticisms directed at the "dog eat dog"/"every man for himself" culture of the late '80s.  Here it's stated (repeatedly) as "survival of the fittest", with the implications that you'd better be the fittest -- a position the Doctor clearly doesn't agree with.

The other interesting thing about this episode is the juxtaposition of the normal (contemporary Perivale) with the bizarre.  It starts out with some odd shots and disappearing people, and it ends with strange cheetah-like people transporting people to another planet (which looks surprisingly alien, dry, and dusty -- they've done an excellent job of differentiating the two settings) -- and yet this combination never feels forced or unnatural.  It's a logical progression of what we've seen: the Territorial Army sergeant is trying to teach survival of the fittest, but there's a species that's mastered this and the hunt, making them formidable.

Let's be honest; the cliffhanger's not that surprising, given that they've been showing us Anthony Ainley's distinctive eyes for much of the episode.  The surprise isn't that the Master's back (and it has been a couple years, at least, so there's not the sense of inevitability about this appearance that there might have been a few seasons earlier) -- the surprise is that he appears to have cat eyes and some form of limited control over the Cheetah People (as the Doctor will call them in part two).  And in a story with the theme of survival of the fittest, one wonders if the Master has become like the Cheetah People to become the fittest...

December 23: The Curse of Fenric Parts Two & Three

In many ways part two is just as much of a set-up episode as part one was -- it's just setting up different things.  Millington is willing to use a truly horrendous poison to kill the Russians once the war is over and they're no longer allies, but he also seems to see things in terms of Norse mythology -- it's a mention of Hvergelmir in relation to the poison that convinces Millington that the Doctor can be trusted.  Judson is obsessed with translating the runes in the church crypt (but somehow doesn't seem to have noticed that a new batch has sprung up overnight), and Reverend Wainwright is having a crisis of faith at the thought of the British bombing German cities and causing innocents to die.

The two main things to happen story-wise are that Phyllis and Jean, the two teenage girls who've been evacuated from London, head into the sea and are turned into vampires (excuse me, Haemovores) that start terrorizing the locals, and that Ace tells Dr. Judson that the runes are actually a sort of logic diagram -- which leads to Ultima spewing out tons and tons of names, despite the efforts of the Doctor to stop it.

So there's not much in the way of action in part two, but what it's very effective at is creating an atmosphere of tension and dread.  (Much like part one in that regard.)  So although no one's really being attacked yet (other than Miss Hardaker, who's not exactly a sympathetic character, and Rev. Wainwright -- but he's saved by the Doctor), there's a sense of a gathering storm that's soon going to be unleashed.

The Doctor creates a psychic barrier to drive away the Haemovores.
(The Curse of Fenric Part Three) ©BBC
That storm looks like it begins in part three, as Ultima runs out of control, processing the runic logic diagram, while the Haemovores rise out of the sea (and, it seems, out of the cemetery) and begin to attack.157  Faith can repel them so long as that faith is absolute -- otherwise you'll be killed.  Close examination reveals that the Doctor's unshakable faith is in his companions (though you can't really make it out in the broadcast version -- Steven is the only name that's somewhat audible), while the Russian leader Captain Sorin has unshakable faith in the Russian Revolution.  Rev. Wainwright, sadly, doesn't have enough faith in the Bible, and thus the Haemovores are able to kill him.

So there's a storm being unleashed as the Haemovores (which are really nicely designed, by the way; the blue skin and barnacle-like deposits all over are strikingly memorable) attack, and while the Doctor seems to know what's going on (he wasn't surprised by the Viking runes, and he understood the translations enough to know that they'd be looking for an Oriental treasure -- a flask -- that the Vikings brought), he doesn't want to explain until Ace forces him to, in what's a rather wonderful scene:
ACE: You know what's going on, don't you?
DOCTOR: Yes.
ACE: You always know.  You just can't be bothered to tell anyone.  It's like it's some kind of game, and only you know the rules.  You knew all about that inscription being a computer programme, but you didn't tell me.  You know all about that old bottle, and you're not telling me.  Am I so stupid?
DOCTOR: No, that's not it.
ACE: Why then?  I want to know.
DOCTOR: Evil, evil since the dawn of time.
ACE: What do you mean?
DOCTOR: Will you stop asking me these questions?
ACE: Tell me!
DOCTOR: The dawn of time.  The beginning of all beginnings.  Two forces only, good and evil.  Then chaos.  Time is born, matter, space. The universe cries out like a newborn.  The forces shatter as the universe explodes outwards.  Only echoes remain, and yet somehow, somehow the evil force survives.  An intelligence.  Pure evil!
ACE: That's Fenric?
DOCTOR: No, that's just Millington's name for it.  Evil has no name.  Trapped inside a flask like a genie in a bottle.
Of course, that leads to the rather bizarre scene where Ace tries to distract a soldier by seducing him so that the Doctor can free Captain Sorin.  It's trying to be all mysterious and clever, and while it sort of works the conversation does sometimes feel strange and ungainly.

But really, that's the only duff moment so far in three compelling episodes.  They're tense, gripping, and engaging -- and that third cliffhanger, as the paralyzed Dr. Judson stands up, his eyes glowing green, and says, "We play the contest again, Time Lord," is really impressive, promising good things from the conclusion of this serial.








157 Actually there seems to be some slight confusion regarding the Haemovores (or perhaps it's better characterized as insufficiently explained).  The Doctor describes them as "what Homo sapiens evolve into thousands of years in the future.  Creatures with an insatiable hunger for blood", but it's not clear why they're around now and have been for centuries (judging from some of the period clothing they're wearing) if they're from the future.  Is this because of Fenric's baleful influence, possibly related to the natural toxin that Millington is collecting?  Or did he bring them forward from the future and they've been waiting for the right moment to strike, converting others into Haemovores along the way?

December 22: Ghost Light Part Three / The Curse of Fenric Part One

It is rather unfortunate that you have to assume that Light is some sort of simpleton in order for his reactions to make sense; they could have run with the fact that he's been asleep so long that his catalog of Earth is completely out of date and therefore useless, and while this does seem to be in there somewhere it looks more as if he's completely shocked that things changed, as if this thought had never occurred to him -- although if this is the case then why would Josiah be around at all?  What use would a survey creature be if you never expected him to change?

Redvers Fenn-Cooper, Josiah Samuel Smith, and Ace at dinner.
(Ghost Light Part Three) ©BBC
Speaking of Josiah, his plan to rule the British Empire by assassinating Queen Victoria is rather daft, isn't it?  It makes sense from an internal plot point of view (Josiah needs to evolve into the dominant species, and what's more dominant than being a king?), but there's no clue at all as to how he would actually achieve this goal, as the stated explanation is ludicrous.

So those are the clumsy bits.  Fortunately everything else in part three (all right, with the exception of McCoy's clenched hand acting early in part three) is just as outstanding as the first two parts were.  The Victorian theme continues (particularly with Light in the role of cataloger, trying to pin everything down into neat little categories -- rather like all the insects on display in Gabriel Chase), and it's interesting to see how the evolution theme plays out and is then inverted with Josiah and Control.  Ace gets to let out some more angst ("No, Control, don't do it!  Please don't [burn the house down]!  That's what I did!"  "In 1983?  Ace, you didn't tell me that."  "You're not my probation officer.  You don't have to know everything"), and the ways the Doctor both arranges the downfall of Josiah's plans -- just by turning Control into a "lady-like" -- and convinces Light to destroy himself are quite masterful.  And that layer of allusions is still present too, just to make everything seem even better than it already is.

As it turned out, Ghost Light was the last story ever filmed in the original run (though obviously not the last screened -- that seems to have always been intended to have been Survival).  It's a fascinating story, one that rewards repeated viewings that allow for more character moments and allusions to be noticed each time.  It has interesting things to say about evolution and Victorian values, and it's fabulously written, acted, designed, and directed.  Not a bad story to finish up on then, eh?

But obviously we're not done with the season yet.  Now it's on to The Curse of Fenric and Doctor Who's first foray, after 26 seasons, into the second World War.  The Curse of Fenric also bears the distinction of being the only Doctor Who story that genuinely scared me as a child (something about the idea of vampires that would kill you if your faith wasn't strong enough).

Not quite at the scary bits in the first episode though, which is mainly a setting-up one.  Even though this is a story about the war, the actual fighting seems distantly removed from this setting.  No, here we have the efforts of a codebreaker named Dr. Judson at an isolated base in the north of England while Russian soldiers land on the beach nearby, apparently with the intent of kidnapping Judson.  All this and some stuff about ancient Viking runes and something Base Commander Millington calls "the curse of Fenric".

It's certainly an entertaining episode, with some intriguing moments (such as how something's in the water that's apparently killing Russian troops) and some amusing ones as well (the way the Doctor forges official paperwork for both him and Ace).  But at this point, all we know is that something sinister is going on -- what that sinister thing actually is will be for later episodes to reveal.  But this is certainly a good start.

December 21: Ghost Light Parts One & Two

Somehow I've gotten this far without really talking about Ace.  That's a gross oversight on my part; Sophie Aldred has been one of the best things about these last few stories, as she makes Ace seem like a real person and a genuinely likable companion.  The character herself also works by being flawed -- she's not a perfect person the way Mel often seemed to be, but rather a teenager, prone to bouts of surliness and with a predilection for explosives.

Obviously I'm bringing this all up here because in many ways Ghost Light is Ace's show.  The Doctor brings her to the site of one of her more traumatic memories, a hundred years before she burned the place down, because he's intrigued by the feelings she felt while in the abandoned building.  There's definitely something alien at work here, even if it's not immediately clear what's happening -- and Ace is justifiably angry at the Doctor for bringing her here without telling her ahead of time (in fact, he sets things up as a puzzle for Ace to solve, which probably didn't make her feel any better when she learned the truth).  And while the Doctor might be running things, instigating events to see what happens, it's Ace that we tend to follow through this story -- note how we experience almost nothing while she's asleep in part two, but instead hear some of the things that the Doctor's been up to after the fact.

And look, I've gotten this far without discussing Ghost Light's (in)famous reputation regarding its story.  This story is well known as one that requires repeated viewings to fully comprehend (David J Howe described it as "Doctor Who for the video generation" in The Handbook: The Seventh Doctor) -- although to be perfectly honest I've never found the basic plot that difficult to grasp.  No, what repeated viewings do is give a greater insight into what's happening, as additional pieces fall into place to give a more complete picture of events.  Then the whole thing is wrapped in a dense layer of allusions, which both give a sense of pleasure when you catch them (so even if everything else is escaping you there's that at least) and contribute to the feeling that there's a lot going on here.

Like I said, the basic plot isn't too hard to follow: someone/something is running an experiment on evolution on Earth.  Josiah Samuel Smith is the experimental subject, who seems to be continually evolving into a version of the dominant lifeform on the planet (let's just set aside the human-centric idea that we're the most advanced species on the planet).  Control is (presumably) the control subject, but it's fed up with being locked away for such a long time, and it's ready to be released.  Meanwhile the story has a lot to say about arguments between evolution and creationism (for lack of a better word).  Or as Reverend Matthews puts it, "Mr Smith disputes man's rightful dominion over the forces of nature. ... Instead he maintains that mankind itself should adapt to serve nature or become extinct."  The whole story wants to be an examination of evolution in some form -- although at this stage there are still anomalous details (such as why all the insects start moving around -- this will explained (sort of) in part three).

Really, though, these two episodes are filled with enough to charm and entertain the viewers that even if you can't follow the story, there's still plenty to enjoy (anything with Nimrod or Redvers Fenn-Cooper, the way the TARDIS has materialized with the door against a wall -- a gag they'd somehow never done before, the intensely creepy way Gwendoline is ready and willing to send the Reverend Matthews to Java (aka do something horrible to him)...).  That said, it feels like there's still a lot to get through, and only one episode left to do it -- how will they manage?

December 20: Battlefield Parts Three & Four

All right, so these concluding installments aren't quite as good as the first two.  There's a bit of a muddled feeling about them, as if writer Ben Aaronovitch doesn't quite know how to tie all the disparate elements he's introduced together, and the ending is notably flawed as a result.

But there's so much that this story gets right (even if you have to look past a superficiality or two) that it's hard to be too upset about this.  The scene where Morgaine156 empties Flight Lieutenant Lavel's mind of information and then burns her body to ash is disturbing, and then when she immediately pays Mordred's bar tab by restoring the sight of the landlord's wife Elizabeth is rather magical -- thus providing us with an unusual juxtaposition for a villain and thus a more complex characterization for Morgaine.  Ace's emerging from the lake with Excalibur is well done (and look, you can see the cracks on the glass in the chamber she's in that almost led to a nasty accident -- they pulled her out just before the glass shattered and dumped hundreds of gallons of water onto a floor covered with electrical cables), and the Brigadier's first encounter with the Doctor is charming ("I just can't let you out of my sight, can I, Doctor?"  "Brigadier Alistair Gordon Lethbridge-Stewart.  So you recognise me, then?"  "Yes. Who else would it be?").

The Brigadier threatens Mordred's life. (Battlefield Part Four) ©BBC
And that's just in part three.  Part four has just as many good moments -- the Brigadier's defeat of the Destroyer ("Pitiful," the Destroyer tells him.  "Can this world do no better than you as their champion?"  "Probably.  I just do the best I can," the Brigadier replies, before killing the Destroyer with silver bullets), Mordred's taunting of the Doctor as the Doctor threatens to kill him (one senses the hand of script editor Andrew Cartmel here, as Mordred's taunt -- "Look me in the eye.  End my life" -- directly echoes the challenge the Doctor issued to the snipers in The Happiness Patrol), the way the Doctor walks between Mordred and Ancelyn as they fight (daft but charming)... there's so much right that it's difficult to be upset about what's wrong.

Battlefield is probably the least successful story this season, much how Silver Nemesis was the weakest last season -- although frankly that says more about how strong the rest of season 26 is than anything else.  And unlike Silver Nemesis, there does seem to be a larger point behind Battlefield's story; the problem is that that point (which appears to be equating unleashing the Destroyer to unleashing nuclear missiles) is somewhat confused -- there's no clear direct parallel, and while the Doctor is able to convince Morgaine that the use of nuclear weapons is horrifying and without honor ("Not a war between armies nor a war between nations, but just death, death gone mad.  The child looks up in the sky, his eyes turn to cinders.  No more tears, only ashes.  Is this honour?  Is this war?  Are these the weapons you would use?"), she seems to have no qualms about unleashing the Destroyer upon this world.  This argument seems to be at the heart of the story (else why bother having a nuclear missile convoy in this serial in the first place?), but it just doesn't come off.

Still, at least the argument's sort of there (even if it's rather jumbled), and once again, this story scores by presenting future events for the Doctor as something he has to deal with in his past -- most overtly in the note he leaves his past self (aka our Doctor) with Arthur: "Dear Doctor, King died in final battle.  Everything else propaganda. ...[signed] The Doctor.  P.S. Morgaine has just seized control of the nuclear missile."  And by bringing in elements of the past, in the form of the Brigadier, we get a feeling of a continuity between past, present, and future, and thus a sense of history (if you know what I mean).  In addition, the idea that the Doctor is Merlin feels inherently right somehow, and the way Morgaine speaks to him suggests a long-running conflict that other shows would have taken and run with for ages -- but here it's a background detail that adds to the feeling of some unknown history linking these two characters.  The whole idea is a fabulous conceit, and one that really makes this story work.  The failure of the nuclear analogy to click at the end is thus forgivable, because it's not the focus of the piece: this story is about the Doctor's future, in a way we haven't seen before, and that's what makes Battlefield succeed.

It's actually probably Ben Aaronovitch himself who's one of Battlefield's harshest critics, and while you can see how the suggestions he makes with hindsight as how the script could have been better would have improved things, the fact remains is that for three-quarters of the story Battlefield is a charming and imaginative piece.  It's only in the final resolutions that things start to fall apart, and it's hardly the first Doctor Who story to suffer from a problematic dénouement.  There's so much about this story that works, and so much that's clever and ingenious, that the final result is, on the whole, a success.  It may not be perfect, but it's definitely entertaining.







156 I mentioned under Meglos that that story was the only time John Nathan-Turner had ever brought back someone who had played a companion in another role, but I'd forgotten about Jean Marsh, who'd previously been Sara Kingdom in The Daleks' Master Plan, playing Morgaine here.  Although let's sidestep the rather tedious "but does Sara really count as a companion?" debate and note that at this stage in the programme, she's on the official list.  (That said, if you do want to have said debate, you should start by noting that she shows up on UNIT's Black Archive companion bulletin board in "The Day of the Doctor", in a photo with Mike Yates of all people.)

December 19: Battlefield Parts One & Two

Battlefield marks the start of Doctor Who's 26th season -- and, it would turn out, its last until 2005.  (Not that anyone really knew that at the time, for reasons we'll get into when we reach Survival).  Battlefield Part One also bears the unfortunate distinction of having the lowest audience ratings ever for a debut broadcast of a Doctor Who episode, at 3.1 million viewers.  (This was a combination of three factors, it seems: the continued scheduling of the series opposite Coronation Street, the airing of a World Cup qualifier for England on BBC2, and the fact that John Nathan-Turner has decided to hold back publicity spending until The Curse of Fenric -- which means the public aren't really aware that the show is back on the air.)

This is something of a shame: I quite like Battlefield, and these first two episodes have a lot going for them.  On the one hand, it opens with a decent chunk of continuity, as we see Brigadier Lethbridge-Stewart (ret.) pottering around a garden center with his wife, reminiscing about his days in UNIT; on the other hand, this sequence doesn't really required a detailed fan knowledge to enjoy -- it acknowledges the links and moves on (as opposed to, say, Attack of the Cybermen, which does require prior knowledge and goes through a lengthy and tedious sequence providing the information for anyone who's not up-to-date).  All you need to know is that this guy used to be in UNIT, and now he's not -- and you don't even need to worry about what UNIT is, as we (sort of) get an explanation in the next scene with the modern version.  And like the '70s UNIT stories, Battlefield is set in the near future, so we get some futuristic details as well -- a lot like The Invasion in that regard (although no one seems to want to tackle the off-hand mention by the Brigadier of a King, despite seeing Queen Elizabeth II in both Silver Nemesis and "Voyage of the Damned").

Now, there are some awkward moments in these episodes, to be sure; the initial knight battle near the TARDIS is a bit weak, and Brigadier Bambera's use of the euphemism "shame" seems a bit forced.  And some of the special effects shots aren't quite up to par (such as the knight rising out of the crater, or the establishing shot of the castle that Mordred is in that I'm never quite sure where it's supposed to be in relation to everything else).  But these duff bits are overshadowed by all the good stuff: Ace's explosion at the dig site ("Ace?" the Doctor says quietly, after the nitro-9 goes off prematurely.  "I think the timer needs work," she replies lamely.  "One of these days we're going to have a nice long talk about acceptable safety standards," the Doctor responds), the embedding of the scabbard into the woodwork (even if the actual flight is a bit ropey), Ace and Shou Yuing's conversation about how Ace destroyed the art room (which is both entertaining on its own and fills in some backstory we heard about in Dragonfire), the Brigadier's encounter with Morgaine and her troops... there's quite a bit to enjoy about this story.

Ace and the Doctor discover King Arthur in an ancient spaceship
beneath Lake Vortigern. (Battlefield Part Two) ©BBC
But perhaps the most interesting thing about Battlefield is its use of the Doctor himself.  Now wearing a dark brown jacket, we're presented with a Doctor who has to deal with the aftereffects of events he hasn't experienced yet -- it seems that in his future he'll be known as Merlin, adviser to King Arthur and his knights and enemy of Morgaine and her soldiers.  It's a surprisingly original idea for a show that's been about time travel for 26 years, but although we've seen the Doctor deal with the effects of events he's previously caused in unseen adventures (The Face of Evil and Timelash, to name but two), this is the first time where his future catches up with him.  It's a really lovely idea that trickles down into the Wales version -- in particular stories by Steven Moffat (which have Battlefield in their DNA more than anyone seems prepared to admit), but it's used very well here.  Not only do we get fun scenes like the ancient inscription at the archaeological dig site ("No one's been able to decipher the carving."  "It says, 'Dig Hole Here.'" "Extraordinary.  What does it say that in?"  "My handwriting"), but we also get the sense of the Doctor wrong-footed as he works out what's going on -- which is something of a nice change for a Doctor who's recently seemed completely in control of events around him.

So far these two episodes have been very entertaining.  I can't wait to see how this wraps up.

December 18: The Greatest Show in the Galaxy Parts Three & Four

The Captain and Mags. (The Greatest Show in the Galaxy
Part Three) ©BBC
One of the impressive things about this story that I didn't mention last time is how good the characterization is.  You really get a sense of who these people are -- Bellboy, who's upset that it's stopped being fun; Morgana, who wants to leave but can't; Deadbeat, whose mind has been fractured by whatever he saw in that well; the Chief Clown, who is a willing partner in the Psychic Circus's killings... everyone is clearly defined, and wonderfully, everyone is well acted. Even characters like the Captain, who's designed to be rather stuffy and tedious, come through better on the other side.  (Incidentally, one of the best bits was something I'd never noticed before: when the Captain begins to launch into another one of his anecdotes while he, the Doctor, and Mags are in the ring, the Doctor interrupts with, "Captain Cook! ... You're not only a scoundrel and a meddling fool, but you're also a crushing bore."  A comment to which one of the robot clowns behind the Captain reacts by placing a shocked hand over its mouth, which genuinely made me laugh.)

It's been suggested that you can read this story as a comment on Doctor Who (so Captain Cook is Star Trek, as someone else who's been all over the galaxy, the Whizzkid is a parody of more obsessive fans ("Although I never got to see the early days, I know it's not as good as it used to be, but I'm still terribly interested"), the Gods of Rrrrrrrrragnarrrrrrrrok are the BBC...), and while that's true -- and some of the dialogue points in that direction -- there's a more interesting way of reading The Greatest Show in the Galaxy.  It's a story about the fading of '60s idealism, and how compromises had to be made as the hippies grew up and settled down.  But whereas The Happiness Patrol was angry in its exploration of its themes, The Greatest Show in the Galaxy is more melancholy; it's not (necessarily) saying that it's a bad thing that the counterculture movement moved on, but that it's sad how that innocence was often exploited by less scrupulous people.  "It was to have been my masterpiece," Bellboy tells Ace about a robot he made, "but like everything else, it was... it was abused and went wrong.  We had such high ideals when we started.  We shared everything and we enjoyed making people happy."  And then later: "They took everything that was bright and good about what we had, and buried it where it will never be found again."

The Chief Clown and his robot minions bid farewell to the Ringmaster
and Morgana. (The Greatest Show in the Galaxy Part Four) ©BBC
In this sense The Greatest Show in the Galaxy succeeds by presenting its theme in a slightly askew way and then exploring it -- making it allegorical rather than a straightforward analysis.  And because it's allegorical, it can have its cake and eat it too: the Doctor might not be able to defeat the capitalist usurping of counterculture imagery in real life, but here he can confront the Gods of Ragnarok (who, fittingly, aren't "interested in beginnings; you're only interested in endings").  They represent the audience, always wanting more -- and note how they're dressed like a typical family in the Psychic Circus -- and becoming angry when their continual quest for entertainment is arrested in some way.  (Representing, perhaps, the public's desire for '60s innocence and psychedelia, repackaged in safe, consumable bundles.  Well, maybe; if we take seriously the suggestion about the theme as being loss of innocence, then the Gods are somewhat difficult to fit into the pattern.  Unless you want to see them as the system that takes everything in, uses it up, and then demands more, but even that's a bit of a stretch, and it doesn't quite match up with the craving for entertainment.  Proof, if nothing else, that this story is operating on multiple levels.)  And since the Gods lack imagination, they can't entertain themselves.  The final confrontation between the Doctor and the Gods is interesting because all the Gods care about is entertainment, and while the Doctor gives them what they want for a while, he decides to leave while he's on top.  "I have fed you enough, Gods of Ragnarok," the Doctor declares, "and you found what I have to offer indigestible.  So I have taken myself off the menu.  La commedia è finita!"154  And when they turn their ire against him (in the form of lightning bolts), he reflects them back at them, causing them to destroy themselves (in what's a rather nice scene of collapsing masonry and such), while he casually walks away from the exploding circus.155

The thing that really makes this story work is all the levels it's operating on.  It can be viewed as a simple tale about the Doctor saving a circus from the evil they unleashed.  It can also be viewed allegorically, as I've just described.  But the thing is, The Greatest Show in the Galaxy works from all these viewpoints -- there's something for everyone; even if you're just looking to be scared, there are lots of creepy clowns to fit the bill.  And it's a tribute to everyone involved that this is as successful as it is -- there's hardly a wrong line or move in the entire piece.  Considering the pressures the production was under (the relocation of the studio scenes mentioned last time), the fact that this comes out as well as it does is impressive.  As season 25 began a strong note, so it ends on one as well: The Greatest Show in the Galaxy is a triumph of script, direction, acting, and design.

This means that season 25 gives us a show that's finally back firmly on its feet again.  There were moves in this direction last season, but they were often marred by uncertain presentation and delivery -- there's none of that here.  Season 25 is brimming with energy and self-confidence, and it's also willing to take risks, comfortable in the knowledge that the audience that's still left will come along with them.  It's somewhat difficult to imagine another season with stories as widely different from each other as these four -- but the thing that binds them together, other than the superficial qualities, is that they're almost all about something.  The writers (all new, with the exception of Greatest Show's Stephen Wyatt, who wrote Paradise Towers last season -- but that's still pretty new) have decided to use Doctor Who as a platform for ideas that they can explore, rather than just to write something to fill the time slot.  (In fact, it's worth nothing that the only story that doesn't seem to be also working on a separate level is also the least successful story of the season.)  This gives these stories an added impetus, and happily, the people working on these scripts are on the same page, contributing to the highly successful realization of it all on screen.  Season 25 has Doctor Who back on form again -- now, whether anyone's still watching is a separate problem...







154 In case you're unaware, this is the final line of Pagliacci.
155 The story goes that they told McCoy that there would be a small explosion as he walked away.  He apparently wasn't expecting the much larger explosion that actually happened, but to his credit gave no reaction until the take was complete.